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When we started working on the VR versions of Layers of Fear, we said that this “No Loading” feature is a must, especially since VR is sooo immersive. The original game was structured so that there are no loading screens interrupting gameplay – just one free-flowing, continuous gameplay experience. Pretty much, every level needed to go through optimization.Īnother challenge that we needed to face was to still have the lack of loading screens between levels on the Quest.
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To bring the game to the Quest, we needed to do a lot of optimization. What makes it great is its cables-free experience – not its power.
#Ign layers of fear Pc#
UploadVR: How challenging has it been to port the game to Quest? Having played both Quest and PC versions personally, I’ve seen some big, but understandable, changes.Įrdmański: The Oculus Quest is an awesome device to work with – and an even better one to play on. So overall, it’s been nearly a year that we spent from first dipping our toes into the platform to having Layers of Fear debut on the Quest. With the Quest version, we needed to spend a bit of time on optimization, so that we could get the most from the hardware and the experience itself. That helped us get a feel for VR and it taught us a lot about the medium too. So we locked ourselves up, deep-dived into the hardware, and we started to work.Īs you might be aware, we released Layers of Fear on the Oculus Rift first. We wanted to experiment with this new medium, as we feel that there is certainly a lot of promise in VR. Szymon Erdmański, Game Producer at Bloober Team: We started toying with the idea of bringing Layers of Fear to the Quest sometime in the fall of 2019. UploadVR: When did work on the Quest version of the game start? That said, the teaser trailer’s final seconds confirm that the game will be out in 2022, so hopefully, those details will be shared not long from now.Layers of Fear VR Developer, Bloober Team, Q&A: The next Layers of Fear doesn’t yet have an official name, and there’s no word yet on what platforms it will launch for or when exactly it will be revealed in full.
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As a studio, we also have two other projects in the works, one in production and one in pre-production.” For me, it’s important that we make this announcement during the Tokyo Games Show, as for many of us Japan is the cradle of psychological horror games. I’m really glad we’re coming back to this world, wiser and more experienced.
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“It paved the path for Bloober Team and began our rapid growth, allowing us to explore more stories we’ve wanted to tell. “ Layers of Fear was a breakthrough project for us,” says Bloober Team CEO Piotr Babiebo.
#Ign layers of fear full#
Interestingly enough, Bloober Team confirmed earlier this year that it had two large-scale games in production, though not it seems like there are actually three of them, with one of the other two being in pre-production and one being in full production ( whether or not one of these two is a Silent Hill game has yet to be confirmed).
#Ign layers of fear series#
Unlike Layers of Fear 2, it also looks like the next game in the series is going to have a lot more in common with the first game, with the psychologically disturbed painter that fans of the game know so well seemingly returning. The teaser trailer, released via IGN, is a brief one, but confirms that the game is being built on Unreal Engine 5. Bloober Team has dropped a teaser trailer for its next project out of nowhere, confirming that the next Layers of Fear game is in the works.